After zooming an object with a UI that was visible on the zoomed object, the original UI wasn't interactive anymore.Don't change snap point values in editor when switching to creating a snap point grid.You can now quickly move a card you highlight in a card holder or your hand all the way to the left or right by pressing 1 or 2.Add align to center horizontal/vertical buttons in object coordinates window.Add options for package selection in editor to show thumbnails and filter out downloaded packages (both now enabled by default).Sounds played from scripts in 3D stopped playing when moving out of hearing rangeĪ small update that adds a couple of convenience features and fixes some bugs while work is underway to update the game to Unreal Engine 5!.When the reload button at the top of the editor screen was pressed after a collider model file was changed, the collider visualization wasn't updated.When joining own game by running multiple instances on one computer, new clients ended up in the same player slot as the host.3D scripting UIs were not interactable while the cursor was pointing at the floor.Physics state of objects was reset when changing visual properties (like primary color) from scripts.`GameObject.snap` and `GameObject.getSnappedToPoint` did not work in zones that prevent the host from snapping.Table object scripts have a `refTable` variable available instead of `refObject` Script button in editor for table objects is now enabled.After deleting a mod on mod.io, automatically upload the package as a new mod when trying to upload again.They will not result in tooltips and are omitted from dice roll messages The November update is here with new features, scripting enhancements, and bug fixes!
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